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- #Redneck rampage sound effects how to#
- #Redneck rampage sound effects install#
- #Redneck rampage sound effects Patch#
You can also simply change to another song through the 8-track player in the Sounds menu, but from testing it, it doesn't seem to let the songs change to the next one (but maybe this is also occasional). If this happens, a fix for this is saving where you are in the level, starting a new game, then re-loading your save. A lot of the time songs need quite a bit until they change to the next one, and for some reason occasionally the next song just doesn't play. Note #2: The music can be a bit temperamental.
#Redneck rampage sound effects install#
Note: This does not install the Cuss Pack since not everyone will want to have it installed, but the files already come with the Steam release so you can drag and drop them into the main folder if you want them in the game.
#Redneck rampage sound effects Patch#
So, as I put in the description above, the patch includes:
#Redneck rampage sound effects how to#
Additional credits go to Stohgee as his patch was useful for learning how to put this together, Interceptor Entertainment for their DOSBox Steam releases which served as a basis for the launcher, Interplay for (lazily and embarrassingly) putting the game on Steam, and Xatrix Entertainment themselves for making the game. To end each level, the player character Leonard has to whack his brother Bubba on the head with a crowbar.First up, GOG basically gets most of the credit as I used their version of the game to put the bulk of this together. Of which both the "drunk meter" and the "gut meter" were reset to zero. Gives the player increased speed for a brief amount of time, at the end Use them sparingly and gives another reason to avoid damage during game-play. The side effects of both power-up types forces the user to All of theseĮffects would pass after a few minutes as the character sobered up.ĭuring this time, the character can not use weapons and is essentiallyĭefenseless. The character would simply fall down, followed by the sounds of vomitingĪnd the loss of all motor regardless of user input. Would also become grainy and less view-able. That did not correspond to the input on the keyboard.
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Have difficulty controlling the character as he moved in directions Toward the high end of the meter, after consuming a large amount ofĪlcohol, the character movements would become erratic and the user would This was measured on a "drunk meter" in the user display. Only worked to a minor degree, and the more the character drank, the When drinking alcohol, the health was restored and as an addedīenefit the character became somewhat less affected by enemy fire.
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However, eating food did decrease the "drunk meter" slightly
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Would move forward and make a distinct fart sound frequently afterĮating. The more flatulent he became (represented by a "gut" meter in the userĭisplay), making it difficult to sneak up on enemies as the character Power-ups had distinct disadvantages: The more food the character ate, Which were used automatically upon being picked up. A small supply of each can be carried for future use (the two exceptions were pork rinds and Delicious Googoo Clusters, These power-ups consist moon pies, pork rind, beer and liquor. Redneck Rampage is a first-person shooter and offers a variety of ways for the character to regenerate health. The game features music by psychobilly artists.
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Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay.
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